Bloodborne is my favorite Fromsoft game. I’m in Duskbloods on Switch 2

I’m not the biggest player from Software’s infamous Strong Soul Game, not the long term. I dabbled in the original dark soul and the soul remake of the demons and conquered the land between Elden Ring. But let me tell you something: No PlayStation game means more important to me than just PS4 champion bloodline.
From the tragic streets of Yharnam to the floating islands that make up most of the nightmare borders, few games can capture the futility of cosmic horrors, and Fromsoft’s Gothic Action RPG. The interconnected layers of the world shocked me, and the affluent legend associated with ancient gods, ancient humans and modern churches of healing feels like it can be ripped straight from the story of HP Lovecraft.
This story is Nintendo Switch 2a collection of everything related to Nintendo’s next-generation consoles.
My heart fell into my throat when Duskbloods appeared in Switch 2 Nintendo Direct.
There is a shot about the clock tower and a character about the moonlight and introduces player characters, a bunch of monster hunters who “gone beyond the special blood of humans” – I’m not the only one baited to think this is a bloody sequel that we’re all waiting for a decade.
I was a bit off when the more steampunk elements started to appear (no jetpack and automatic guns on my bingo card) and saw that this project didn’t have any direct connections to my favorite FrofSoftware game. However, the aesthetics of Duskbloods still appeal to me, so I’m still happy to see the results of the game.
Now, more details about Frofsoft’s latest game are dripping oil, I’m starting to suspect this is not my game.
Player VS. Player Fromsoft game did not inspire my confidence in me
The huge Moshpit that puts eight players in a legally different Yharnam sounds fun to some, but it’s not my idea of a good time.
Your regular Soulsbourne game is an epic single player experience that encourages players to take advantage of their characters to overcome unwelcome challenges. They are a long and arduous movement and, above all, incorporate the solo mission into the dark unknown.
If you can work on learning enemy attack modes, figure out how to correctly attribute your statistics points and master the game’s battle, you can conquer any legendary knight or towering monsters to the game’s direction.
Sometimes, players will invade your world and for five minutes, the game loop will degenerate into a chicken hit hack and slash or spelling simulator until you win or die. In my opinion, these are some of the lows in Fromsoft games.
Compare it to Duskbloods, an “PVPVE” experience for eight players that can make players fight against each other and monsters throughout the map.
There is no single player mode confirmed for the game, which is not like Elden Ring: Elden Ring: Nightreign, at least to the best of our knowledge, this is not a collaborative experience for a more threatening soul challenge. There is always a chance to sneak some PVP elements into its Elden Ring spin-off to make these games more like that than we suspect.
Duskbloods will force players to participate in PVP battles, and I have never liked Soft’s PVP brand. No matter how much cool stuff I found in the trailer, I wouldn’t be excited about what the Royals are in essence. This is not a game style that many soul fans are used to, and I find the sudden changes in gameplay are very distant.
Don’t get me wrong, some parts of this game sound absolutely exciting. FromSoftware director Hayao Miyazaki revealed that not every game will be knocked down all knockouts, and between Nightreign and Duskbloods, it will definitely be fun to see how developers build cooperative games between multiple players.
“The possible task of a player is to collaborate on knocking down a powerful boss enemy, or find himself in other special circumstances,” Miyazaki said in an interview on Nintendo’s website. In fact, part of the game character customization will allow the player to choose the type of target to be implemented during the game.
“In online games, characters give players special responsibilities and goals that often lead to unique interactions and relationships based on their respective roles,” Miyazaki said. “[One] The example is “Destined Companion,” where a player is asked to find another player designated as a companion, which receives a special reward if they form a bond with each other. ”
I’m glad I’m still focusing on providing some kind of collaborative experience in Duskbloods, but the action of forcing PVP still has the potential to keep me away from the game. Like most of Fromsoftware’s older soul games, Bloodborne lets you mark your bosses’ fights, but the main task is – importantly – a solo tour.
Why duskbloods in all the games from Fromsoft and Nintendo?
Fromsoft’s first multiplayer-only soul game is the Switch 2 exclusive game, which makes me scratch my head.
Some FromSoftware fans have expressed their anger online that Duskblood will only be released on Switch 2. Frankly, I don’t mind Fromsoft working with Nintendo to create exclusive games for the latter’s new console.
Judging from earlier accounts, this is a much more powerful hardware than the original iteration of the host. If the Switch 2 can run Elden Ring or Cyberpunk 2077 (although at 40 frames per second, even in docking), it will most likely run Duskbloods well. I fell in love with Blood while playing at 30 frames per second, so that’s not a problem for me.
The fact that I can’t follow is A match Fromsoft chose to work with Nintendo On as its multiplayer-only project. See, switching online is better than any other thrill of Nintendo to facilitate the online multiplayer experience, but it’s still one of my biggest pain points on the console.
It’s frustrating that many switch games still use point-to-point connections instead of dedicated servers – and historically Fromsoft does the exact same thing, so while we don’t have all the details about Duskbloods yet, I don’t expect traditional interruptions in this game.
I’ve seen potential peer-to-peer networks on the hardware of the Switch 2, wrong NetCode and exclusivity, which throws me multiple red flags.
This game is really able to handle consistently putting eight people in one hall and making sure everyone can play with the same level of mobility? I don’t know if I bought it.
The timidity that is being hit by you effectively will never feel good: the main ego of dusk is that you are always at risk of being jumped by another player. That’s not my idea for a fun time.
Perhaps Nintendo and Fromsoft will be able to achieve this, and Duskbloods will be one of their most acclaimed games to date. But I think I will stick with my cooperative adventure in Yharnam and the land between.
Watch the following: Switch 2 details: What you need to know